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These are the already implemented statistics that define your abilities in game.

Standard

Strength

Used for melee combat calculations.

Body

Used to determine maximum health and resists.

Reflexes

Used to for resisting attacks and riposte.

Agility

Used to determine base unarmored rating. Used for avoidanceand effects defence rating.

Dexterity

Used for physical movement. Effects casting speed and wielding magical weapons.

Mind

Used to determine maximum mana and regeneration.

Wisdom

Used to determine maximum mana (priests) and mana regeneration.

Mysticism

Used to determine maximum mana and mana regeneration. (Shamans and Tempests).

Presence

Quest based statistic used for melee and ranged combat, spells and maximum health and mana. Also effects resisting spells and detrimentals. Achieved by completing quests.

Enhancement

Standard Stats

Standard stats can be additional enchanced by up to 10 points in the Advancement Tab

Toughness

Increases base hp by 10 and increasing intervals (5)

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